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Still slogging along here to beta, we lost a programmer last month and we haven't been able to replace him yet, hard to find good C++ people who aren't already stuck in a game industry sweatshop or who are unable to freely contribute due to their current employment contract restrictions. Our current plan is to post a few teaser screenshots next month, as well as let a few more people into the alpha program. We're also going to talk to a few angel groups to see about hiring some help to get this sped up some. The underlying technology has proven its ready, we just need to finish building the client...
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